Soul Hackers 2: Soul Hackers 2 is set in the twenty-first century, amid a conflict between the Yatagarasu and the Phantom Society, two warring Devil Summoner organizations. The plot follows Ringo and Figure, two supernatural “Aion” beings who descend into the human world from their birthplace in the data stream of information in order to prevent a terrible event that they believe will doom humanity.
Soul Hackers 2 Trailer Plot
Another daily teaser for Atlus’ upcoming JRPG Soul Hackers 2 was published today, this time featuring one of the game’s demons.
This week, we’re looking at Chernobog, a character who first appeared in the Shin Megami Tensei series a long time ago and has since made numerous appearances in the series, including Shin Megami Tensei V.
The teaser also features the daily horoscope, which puts Pisces at the top of the luck scale and Capricorn at the bottom, as is customary. I think I’ll just stay at home today.
“With a more defined art style, engaging RPG gameplay, and ATLUS‘s next-level storytelling, Soul Hackers 2 inherits the core of Devil Summoner: Soul Hacker while developing the game concept.” Soul Hackers 2 is a whole new story set in the Shin Megami Tensei universe about two Agents of Aion, Ringo and Figure, and their quest to prevent the planet from being destroyed.
Eiji Ishida and Mitsuru Hirata produced and directed the film, which also features music by MONACA, character designs by Shirow Miwa, and production manager, Shinjiro Takata.”
Persona Appealing Healthy Fanbase
Persona has had a healthy fanbase for many years, but thanks to Persona 5, it has exploded in recent years. The charming Phantom Thieves have attracted a large number of new admirers who were previously unfamiliar with Megami Tensei games.
This could be a stumbling block for Soul Hackers 2‘s difficulties. If Soul Hackers 2 is as challenging as a regular SMT game, it may be more annoying than enjoyable for Persona players who aren’t acclimated to SMT’s punishing combat. Persona 5 has some difficult moments, but it’s nothing like the SMT games in general.
Soul Hackers 2 isn’t going to be easy, but it should be accessible to new Persona fans who aren’t interested in SMT’s high risks.
Soul Hackers 2 shouldn’t completely abandon its Shin Megami Tensei roots, though. Long-time fans of the SMT series who are glad to see a Megami Tensei subseries return will expect a challenge from Soul Hackers 2, and Atlus must satisfy that demand, or else the revival will be a letdown. To honor the games that came before it and keep Shin Megami Tensei fans interested, Soul Hackers 2 needs to offer some significant difficulties.
A Multi-Faceted Soul Hackers Experience
The solution to this conundrum is obvious: Soul Hackers 2 requires a wide range of difficulty settings for gamers to choose from. Apart from Normal and Hard, Shin Megami Tensei hasn’t always had a lot of difficulty options, occasionally keeping low difficulty options inside DLC, but subsequent Persona titles have offered a wide range of difficulty levels.
Soul Hackers 2 might as well copy Persona 5’s difficulty settings because it already borrows other essential components from Persona. If it works, both casual RPG gamers and Shin Megami Tensei experts will be able to enjoy a reasonable level of challenge.
If Atlus does a good job with the difficulties in Soul Hackers 2, it may be a good bridge between Persona 5 and the Megami Tensei series. Despite its Persona features, it appears to be a Shin Megami Tensei descendant at heart, given its emphasis on direct demon interaction.
Soul Hackers 2’s concepts and design have the potential to greatly increase interest in SMT, which is exactly what Sega and Atlus want to keep fostering after the success of Shin Megami Tensei 5. Fans won’t be able to get their hands on Soul Hackers 2 for a while, but it already looks like it will have a positive impact on the Atlus RPG family.
Soul Hackers 2 Gameplay
Soul Hackers 2 is a turn-based role-playing game with a battle system based on the Press Turn system found in the mainstream Shin Megami Tensei series. Battles feature a four-person party and the element affinities seen in previous Megami Tensei games.
Characters take turns attacking with a mix of physical and magical attacks that call demons to perform elemental attacks. If the player is successful in exploiting an enemy’s or enemy group’s weakness to a specific Skill, they can use “Sabbath,” a Skill that targets every weaker adversary in battle and causes massive damage to every active party member.
It is thematically comparable to the Persona series’ “All-Out Attack” Skill. Demon encounters can also be settled through discussion, allowing the party to increase the eagerness of the demon for recruitment into their party.
Demon fusion, which allows two or more hired demons to be fused together to create a new demon type while carrying over selected or randomized Skills from either respective demon, can also be utilized to manually summon new demons.
The use of mild social simulation features is another feature carried over from the Persona games and Tokyo Mirage Sessions FE (2015). Outside of battles, the player controls Ringo, the main character, allowing her to freely walk around the main city setting and visit other locations such as stores to buy and equip new attire, armor, objects, and weapons that can be utilized in battle.
Additionally, outside of combat, the player can choose to spend time with other party members, strengthening their bonds and unlocking particular skills that can later be employed in combat between party members.
Soul Hackers 2 Release Date
Atlus has announced Soul Hackers 2, a new role-playing video game that will be released later this year. It’s the follow-up to Devil Summoner: Soul Hackers (1997) and the fifth installment in the Devil Summoner series, which is part of the Megami Tensei franchise. It will be available for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on 26, August 2022.
A Soul Hackers 25th Anniversary Special Edition Box Set for the PlayStation versions of the game will be released in Japan, featuring commemorative packaging, an art book with concept illustrations, setting art, and various staff interviews, an arrangement album featuring modern compositions of songs from the original Soul Hackers, and a figurine of a Jack Frost variant called Ai-Ho kun, modeled after the game’s main protagonist, Riku.
As downloadable material (DLC), Ai-Ho kun will be available as a summonable demon in the game, along with another DLC set comprising items that personalize Ringo to resemble Mary, a supporting character from the original Soul Hackers.