Shin Megami Tensei V: Atlus has announced a fresh seven-figure sales total for its latest Shin Megami Tensei game for Switch, bringing the total to seven figures for the first time. Over one million copies of Shin Megami Tensei V have been sold globally.
The announcement came via a post from the Altus West Twitter account, which revealed the massive quantity of sales for the Switch exclusive JRPG. The tweet merely claims that the one million figure represents overall worldwide sales, but it doesn’t break it down into units sold by area.
A piece of art featuring the main character from SMTV drawn by character designer Masayuki Doi is also attached to the tweet, which you can see above, as a thank you to fans who purchased the game.
Atlus announced before the turn of the year that SMTV had climbed to the top of the series’ sales charts, with 800,000 copies sold, and it has only been gradually selling since. Shin Megami Tensei IV on 3DS, released in 2014, sold over 600,000 copies, an astounding figure for a franchise that hasn’t yet reached the public.
According to a Gematsu piece from last June, SMTV still has a ways to go to catch up with the latest Shin Megami Tensei spinoff, Persona 5 Royal, which has sold more than 1.8 million copies globally.
Shin Megami Tensei V follows a modern-day Tokyo student who is taken to a horrific other universe and becomes embroiled in a battle between angels and demons. If you want to discover more about SMT V and see if it’ll be your cup of tea, read our review.
Shin Megami Tensei appears to no longer be a niche series, as the most recent installment has become a mainstream success.
Atlus revealed on Sunday that Shin Megami Tensei 5 had sold over 1 million copies globally since its November release. This figure includes both physical and digital editions purchased through the eShop.
While selling so much in less than five months may not seem like much in comparison to Elden Ring or Ghost of Tsushima, it’s a huge accomplishment for a game like Shin Megami Tensei 5. Despite the fact that the series has been around since 1992, Shin Megami Tensei has never had this kind of success before – with the exception of successful spinoffs like Persona 5.
Masayuki Doi, the character designer for Shin Megami Tensei 5, created a beautiful illustration of the (unnamed) protagonist to commemorate the occasion. Shin Megami Tensei V has sold one million copies around the world!
There’s no denying that the sheer number of Nintendo Switch consoles on the market has aided titles like Shin Megami Tensei 5 in reaching new heights of popularity. Even Nintendo’s own first-party properties like Mario Kart and Animal Crossing are shattering prior system records.
Shin Megami Tensei V Game
When our protagonist’s path home is blocked by a gruesome murder scene in modern-day Tokyo, an unforeseen detour leaves him buried and unconscious.
He awakens in a new Tokyo, a wasteland destroyed by the apocalypse now known as Da’at… but before the bloodthirsty demons can claim his life, a savior appears, and the two join forces to become a mighty being neither human nor demon: a Nahobino.
The protagonist, armed with unexpected power, travels through Da’at, an intriguing region populated by mythical deities and demonic tyrants who are constantly at odds for survival.
In search of answers, the protagonist must build his own path in a war between light and darkness to determine the world’s fate.
“In the middle of the horror of a dying earth, god and human goals collide. The newly-forged Nahobino and his comrades, neither human nor demon, must determine what is worth defending… and be prepared to sacrifice everything in its name.
Shin Megami Tensei V is the fifth installment in the Shin Megami Tensei series for the Nintendo Switch, created by Atlus. It was published near-simultaneously in Japan and other Asian countries on November 11th, 2021, and on November 12th in the United States.
Shin Megami Tensei V Gameplay Changes
- Enemies that can be met now appear as a silhouette rather than a silhouette in the overworld.
- As a mechanism, the Moon Phase System has reappeared.
- Magatsuhi talents are unique skills that require a full Magatsuhi gauge to perform. The majority of these abilities are exclusive to certain races.
- Magatsuhi Crystals can be found in the overworld and provide little health, mana, and Magatsuhi restoration.
- Enemies can give away their own species’ Essence, allowing the protagonist to imbue himself or his demon companions with their talents and affinities.
- Miracles, like the App system in the previous game, are exceptional powers that give various rewards. Each skill must be unlocked individually in return for Glory, which can be obtained in a variety of ways across Da’at.
- Mirage is a new disease that has been added to the game.
- Buff and Debuff effects, such as those from Tarukaja, now only last three turns after their last usage and are divided into single-target and AoE varieties. They can still stack in the ranks, but only up to twice. The duration will be reset when you cast a new buff, regardless of whether the buff’s effects have been maximized.
- All resistances and shields are now ignored by piercing skills.
- To foes who are weak to the relevant element, Hama and Mudo-type talents now deal regular damage with a chance of an instant kill.
- Skill Potential, the spiritual heir to Shin Megami Tensei IV Apocalypse’s Skill Affinities, now applies to the protagonist as well as the demons and can be influenced by his Miracles.
- Miman is spread across Da’at, and discovering them will reward the protagonist with Glory, as well as the shopkeeper Gustave.
- Demon Statues can be discovered in the overworld, and they raise the levels of allied demons. These methods do not allow the protagonist to level up.
- Abscesses are overworld obstacles that, when approached, produce formidable opponents and hide the minimap. If the protagonist is defeated, new Miracles will become available for him to learn.