Salt and Sacrifice: Salt and Sacrifice is the sequel to Salt and Sanctuary, a dark fantasy RPG in the vein of Souls. The condemned Marked Inquisitors are on the search in a world ravaged by powerful and wicked Mages.
Beyond sanctuary, an abyss of elemental chaos beckons.
Encroaching seas of Mages, merciless embodiments of elemental chaos, wreak havoc on a once-peaceful nation. The Marked Inquisitors, a destined force of the damned, reorganize to face the existential menace of Magic once more. An ancient civilization is on the verge of collapse due to a long-buried mystery.
The condemned Marked Inquisitors are on the search in a world ravaged by powerful and wicked Mages.
You’ll travel across the western frontier as a Marked Inquisitor, chasing, hunting, and obliterating the Mages who roam the land. Although you are bound by the Inquisition, you have the ability to make your own decisions.
Salt and Sacrifice Features
Killer Slay Mages
Take part in multi-stage boss hunts that lead to fierce arena confrontations. Mages are terrible, distorted remnants of elemental chaos who cause havoc across the planet. Track them down, learn their quirks, uncover their flaws, and bring them down.
Build-up Your Arsenal
Utilize the terrible talents of the Mages you destroy by crafting powerful gear from their scavenged remnants. As you travel a treacherous and trap-filled world, you’ll gain unique tools and powers, defeat formidable guardians, and survive skirmishes and ambushes.
Together, Go on a Hunt
You’re a member of the Inquisition, thus you can’t fight on your own. Join a stranger’s quest, team up with a friend for a full online co-op, or pursue the interests of the Inquisition’s more nefarious factions and hunt rival Inquisitors.
Salt and Sacrifice Gameplay
The Inquisition, like any other historic institution, cracks with time, with splinters appearing all around. Inquisitor blood has been shed in the service of a greater good by schismatic factions who have read divergent aims into the Inquisition’s old writings. Why does a hunter have to limit her prey?
James Silva and Shane Lynch Talk About Game
My name is James Silva, and I’m one half of the Salt and Sacrifice development team. I’m responsible for all of the art, animation, and level design, as well as a significant amount of engineering, writing, and audio design (I also write PS blog articles here and there). What I don’t do well–or at all–is netcode, which is where Shane Lynch, the other half of the development team, comes in.
Shane and I have developed the world that is the western frontier of Ossenleigh Valley during the previous two years of maybe unnecessarily intensive work, where the emergence of magic has converted thriving settlements into blazing ash heaps of lawless chaos.
And, thanks to Shane, the land of Salt and Sacrifice will be a place of rivals and allies, with fast-paced combat erupting between Inquisitors who are obediently serving their sects–if you will.
I say “if you like” since we know a sizable portion of the player base is uninterested in PvP. It’s a lot of fun, but it’s not for everyone, and we understand that. You will not be forced to participate in PvP if you do not wish to.
In comparison to Salt and Sanctuary, player-versus-player combat in Salt and Sacrifice is significantly more dynamic.
We’ve included sprinting with a variety of unique sprint attacks, many of which launch enemies into the air (and gravity is still, as they say, the final boss). But being blasted into oblivion isn’t the end of the story: if an Inquisitor is lucky, they can utilize their grappling hook to cancel out a fall if they fall past the correct kind of ledge.
There are also dozens of Runic Arts to investigate, ranging from lightning shockwaves and pursuing bug swarms to elemental boosts and spectral blade storms, all of which are potent situational abilities used by the Inquisition.
Quick-swap ranged assaults and alchemical explosives are fantastic for punishing opponents, and while ready ammunition is scarce, you may always field build more if your foe foolishly relents.
The Shroud Alliance of the Blighttakers is without a doubt the most basic Inquisitor cult. They have exaggeratedly construed the Inquisition’s charter and are pursuing its goals by indiscriminately murdering fellow Inquisitors. Inquisitors must suffer, and whoever causes the most misery is blessed.
The Blueheart Runners are a little more complicated. These Inquisitors consider that squandering the various chances presented by their new locations would be a waste of time. They plunder the border of its unique magical elements, seeking profit in even the most severe of situations.
Blueheart invaders are tasked with killing and stealing your realm’s haze-tainted creatures, spawning horrifying monsters from the temporal rifts that emerge in their wake. Any Blueheart Runners that enter an Inquisitor’s domain should be cut down.
Salt and Sacrifice Release Date
- The initial release date is set for May 10, 2022.
- Ska Studios is the publisher.
- Salt by Ska Studios is a series.
- Role-playing video games, adventure games, fighting games, side-scrolling, and shooter games are some of the genres.
- Ska Studios and Devoured Studios are the game’s developers.
- PlayStation 4, Microsoft Windows, and PlayStation 5 are the platforms available.
Salt and Sacrifice revolves around the Inquisition “coming to PS5 and PS4 on May 10″. It has long served the kingdom by seeking and purging all manifestations of magic: the reality-warping force that consumes those foolish enough to study it, turning them into living embodiments of unending chaos.
Inquisitors are chosen from among the condemned, who are given the option of serving the Inquisition as a kind of retribution for their misdeeds. For years, the kingdom’s condemned have given their lives in the search for Mages.
When Salt and Sacrifice PvP launches on PS5 and PS4 on May 10, you’ll have plenty of opportunities to help, lament, spar with, and vanquish your fellow Inquisitors in both dreadful and amazing ways. Victory in Salt and Sacrifice is something to appreciate, whether it’s with a well-placed arrow to a mid-grapple Inquisitor, a mallet slam into a toxic mud or the finisher after a perfectly-timed parry.